
Fly far, keep what you reach
Gate Runner
Fly a small bird through the gaps in a line of pipes. Every gate you clear multiplies what you are holding, and you keep it however the run ends — crash included. Pick how fierce the storm is before you launch: the wilder it is, the faster the money climbs.
At a glance
- 5,233×Top payout
- 97%Return to player
- 3 storms + 7 marketsWays to bet
- Blockchain-sealedFairness
How a round works
Fly or watch
Take the controls yourself, or bet on how far an autopilot gets.
Pick your storm
Calm, Squall or Tempest — wider gates and slower money, or tighter and faster.
Keep what you reach
Whatever gate you get to is paid automatically. There is no button to press.
What is in it
- Banked — you keep the gate you reach, crash or not
- Three storms: 1.67×, 2× or 2.5× every five gates
- Every gate's risk published before you fly it
- Provably-fair courses · Rs 50,000 demo bankroll
Full rules and detail6 steps
A one-button flyer turned into a banked climb. Tap to flap and thread the gap in every gate — that is the only control there is. Your stake buys a position, every gate multiplies it, and whatever it is worth when the run ends is paid into your balance, whether you reach the beacon or clip a pipe on gate two. THERE IS NO CASH-OUT BUTTON AND NOTHING TO TIME, because you cannot fly a one-button flyer and watch a button at the same time — and because the run is banked, you never lose the whole stake: a run that clears nothing still returns about a tenth of it. PICK YOUR STORM FIRST. Calm has wide gates, long runs and multiplies the money 1.67× every five gates; Squall doubles it; Tempest has the tightest gates and the shortest runs and multiplies by 2.5, up to 5,233× at the beacon on gate sixty. The step is not a dial somebody set — it is exactly the survival a tier costs, so all three ladders fall out of one number. Every gate wears its own risk, drawn from the sealed block and stencilled on the pipe two gates before you reach it. You can see the odds; you cannot see the outcome, and while the gust blows the controls are not yours. Hitting a pipe yourself is the other way to end a run, and it is the only part of this game your hands control — so your skill never beats the house, it decides how much of the price you keep. THERE IS A SECOND WAY TO PLAY: an autopilot flies the same kind of course and you bet on how many gates it clears, in five bands from 1.94× to 15.52× plus two over/under lines. Every storm, every band and every line returns exactly 97%. You start with a Rs 50,000 demo bankroll.
How to play
- Pick FLY IT to take the controls, or WATCH IT to bet on the autopilot. Both use the same courses and both return 97%.
- Choose a storm and a stake. Calm multiplies your position 1.67× every five gates, Squall 2×, Tempest 2.5× — a fiercer storm means tighter gates and shorter runs, and the panel shows exactly what your stake comes back as at each gate before you launch.
- Flying: tap the sky, press space, or press the up arrow to flap. Thread the gap in each gate. There is nothing else to press — whatever gate you reach is paid automatically when the run ends.
- You never lose the whole stake. Even a run that clears nothing returns the position you bought, and you break even somewhere around gate 14 to 20 depending on the storm. Everything past that is profit.
- Watch the risk. Each gate's shear chance is stencilled on the pipe and printed on the strip above, two gates ahead — a low number is a wide-open door, a high one is a slot. You cannot fly out of a gust, so the storm is the part of the game your hands cannot reach.
- Watching instead: back as many bands as you like before the autopilot launches. 0–4 gates pays 1.94×, 5–9 pays 3.88×, 10–14 pays 7.76×, and 15–19 and 20+ both pay 15.52×. The five bands cover every possible score exactly once, so nothing it can do is unpriced.