
One block a turn, until it goes
Collapse Factor
A claw pulls blocks out of a tower until it falls. Take your winnings before it does.
At a glance
- 484.85×Top payout
- 97%Return to player
- 2Bets per tower
- Blockchain-sealedFairness
How a round works
Back it
Bet on how long the tower stands, on which pull kills it, or both.
The claw pulls
Every block it survives lifts your multiplier — and the odds of a collapse.
Get out in time
Cash out after any pull. Still in when it topples and the stake is gone.
What is in it
- Cash-out ladder to 484.85×, exactly 97% at every rung
- A second bet on where it falls
- The collapse factor is published, not hidden
- Provably-fair towers · Rs 50,000 demo bankroll
Full rules and detail5 steps
A betting take on Jenga. A tower of 48 blocks stands on a steel plate under one hard lamp, and an automated claw pulls a block out of the lower courses every turn and sets it on top — so the tower gets taller while the part holding it up gets thinner. The chance the next pull brings it down is printed on a gauge before you commit to it: 4% on the first pull, three and a half points more on every pull after. There are two bets on the same tower. THE CLIMB is a cash-out ladder — every pull it survives lifts your multiplier and you take the money whenever you like, up to 484.85× at pull 16. THE TUMBLE is a separate bet on which pull finally brings it down, in four bands. Both return exactly 97%, every rung and every band, and the whole tower is sealed to a blockchain block before the claw moves. You start with a Rs 50,000 demo bankroll.
How to play
- Back the climb, back a tumble band, or both. The climb is the cash-out ladder; the tumble bands are 1–3, 4–6, 7–9 and 10+ pulls, paying 4.62× down to 2.72×.
- Every pull that holds opens the same eight-second window: ride on now, cash out, or do nothing and the claw takes the next block by itself.
- Watch the collapse factor. It is the chance THIS pull brings the tower down, it is on screen before every pull, and it climbs from 4% to a certainty by pull 29.
- Cash out at the end of any pull, at whatever the ladder is showing. Set 'auto cash out' to a pull before the claw starts and the climb comes off the board there by itself, watching or not.
- The tower always falls. Your tumble band settles on the pull it goes down on, whatever you did with the climb — so a player who got out at pull three still has something riding on how far it gets.